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Helm of Charm Protection

Wondrous item, uncommon (requires attunment)

Attunement

Short Rest

Condition Immunities

charmed, magical sleep

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Animated Armor

Medium construct, unaligned

Armor Class

18 (natural armor)

Hit Points

33 (6d8 + 6)

Speed

25ft

Damage Immunities

poison, psychic

Condition Immunities

blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned

Senses

blindsight 60 ft. (blind beyond this radius), passive Perception 6

Languages

Challenge

1 (200 XP)

Antimagic Susceptibility.

The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.

False Appearance.

While the armor remains motionless, it is indistinguishable from a normal suit of armor.

Actions

Multiattack.

The armor makes two melee attacks.

Slam.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

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