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Helm of Charm Protection
Wondrous item, uncommon (requires attunment)
Attunement
Short Rest
Condition Immunities
charmed, magical sleep
Animated Armor
Medium construct, unaligned
Armor Class
18 (natural armor)
Hit Points
33 (6d8 + 6)
Speed
25ft
Damage Immunities
poison, psychic
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses
blindsight 60 ft. (blind beyond this radius), passive Perception 6
Languages
—
Challenge
1 (200 XP)
Antimagic Susceptibility.
The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.
False Appearance.
While the armor remains motionless, it is indistinguishable from a normal suit of armor.
Actions
Multiattack.
The armor makes two melee attacks.
Slam.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
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