Free Resources from Wizards of the Coast and Others
- Essentially Comprises a heavy portion of the Player's Handbook, Dungeonmaser Guide, and Monster Manual
- Contents are curtailed somewhat for Copyright purposes but excellent starting point for all 5e information, especially when used in conjunction with these other resources
- Also contains link to the "Dungeon Masters Guild" website which is the Official Marketplace for Forgotten Realms adventures, as well as other Wizards of the Coast Products. Of particular note are many small adventures that are used in Wizard of the Coast's Organized Play "Adventure League".
- Many adventures and artwork, particularly community created content, are listed as "Free", or "Pay What You Want".
- Core Player Races:
- Elves- Highelf, Woodelf
- Dwarves- Mountain Dwarf, Hill Dwarf
- Humans- Human (General), Human (Variant)
- Halfling- Lightfoot Halfling, Stout Halfling
- Core Classes:
- Fighter (Champion)
- Cleric (Life)
- Wizard (Evocation)
- Rogue (Theif)
- Core Backgrounds:
- Acolyte
- Sage
- Folk Hero
- Noble, Sage
- Soldier
- Equipment:
- Armor
- Weapons
- Adventuring Gear
- Mounts
- Trinkets, etc.
- The Full Rules of Play and Combat
- Core Spell lists and descriptions
- Pantheon and Factions of Forgotten Realms
- Core Monsters (including NPC)
- Encounter Creation
- Rules Clarification
- Magic Items
- Great little known free resource from WotC. I make frequent use of these.
- There are TONS of buildings, dungeons, and minis that just take a printer, paper, and scissors.
- Additional Magical Items
- Additional Monsters Expansion/Specialization
- Additional Spells to Core List (All)
- Additional Magical Items
- Additional Monsters Expansion/Specialization
- Additional Spells to Core List (All)
- Elemental Player Races:
- Aarakocra
- Deep Gnome
- Genasi (Fire, Air, Water, Earth)
- Goliath
- Elemental Spells (Bard, Druid, Ranger, Sorcerer, Warlock, Wizard)
For Children
- Monster Slayers is a full adventure with simplified combat, characters, monsters, and more.
Additional Resources from Adventure League
- Contains various documents concerning settings, items, backgrounds, and more
- "Subscription" to this eMagazine is Free, just download the app from the respective store.
- Many articles about backgrounds, flavor, campaign settings, methodology, stories, advice, videos, comics, and more.
- Taking the place of the former Dragon Magazine
- Public Beta Level of Playtesting. Suggested powers and brewings may be under or over powered. These are not "Official" in case of fully balanced. They are mainly solid starting points and easy reference so you don't have to do anything when it comes to creative solutions.
- Eberron Setting
- Player Races: Changling, Shifter, Warforged
- Wizard: Artificer
- Feats: Dragonmarks
- Guide to Homebrewing Classes
- General Guidelines when making your own Class/Archetypes
- Ranger: Magicless
- Sorcerer: Favored Soul
- Water based Aspects
- Player Races: Krynn Minotaur
- Fighting Style: Mariner
- Rogue: Swashbuckler
- Sorcerer: Stormborn
- Variants to Rules
- Players Make all Rolls: Attack, Defending, Saves, Contests
- Health Tracking: Vitality
- Alignments
- Modern Magic and Setting A bit of Steam Punk and Scifi
- Cleric Domain: City
- Warlock Patron: Ghost in the Machine, Pact Blade Gunslinger
- Wizard School: Technomancy
- Ability and Tools: Hacking
- New Spells: Technomancy, Cleric, Paladin, Wizard, Sorcerer, Warlock
- Ranger Design Examination of potential redesign of the class.
- Awakened Mystic Psionics Class with various Archetypes
- Class focuses on Psionics, non-magic, Intellectually based powers and attacks
- Order of the Awakened
- Order of the Immortal
- Large Scale Combat
- Light, Dark, and Underdark Class modifications specializing in these Realms
- Light: Warlock Archetype: Undying Light, Connected to the Positive Plane
- Dark: Sorcerer Archetype: Shadow, Connected to the Shadowfell
- Underdark: Ranger Archetype: Deepstalker
- Underdark: Additional Fighting Styles of Tunnel Defender and Close Quarters Shooter
- That Old Black Magic Additional Demonic Variations
- Races: Variant modifications of Tiefling perks depending on ancestory
- Spells: Specialized Demon summoning spells for Wizards and Sorcerers
- Kits of Old Archetypes replicating 2nd Edition Class Specializations
- Bard: College of Swords (Blades), specializing in prowess with weapons
- Bard: College of Satire (Jesters), specializing in quickness of wit
- Fighter: Cavalier, specializing in mounted combat
- Fighter: Scout, specializing in travel and wilderness combat
Additional Tools
- Dice Roller from Wizards website
- Kobold Fight Club: Monster Search and Encounter Builder
- This is NOT official from WotC, however, it is EXTREMELY helpful and well done to help quickly construct encounters and do the math for difficulty.
- The reason I include it here is for the secondary function it provides on the far right of each monster, which documents that monster's statblock can be found. More often than not, it will be present in a free resource.
- Sage Advice
- This is a curated collection of questions and answers regarding rules as explained by the Designers
- Often this can be the first place to search for resolving detailed rulings
- 2-Minute Tabletop
- This is an excellent website that has great maps for download
- These maps are often offered in Gridded, Hex, Colored, and Black and White Options
- Select maps are FREE, as well as other more complex maps are reasonably priced
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