The Plot and Hook tavern is where weary wanderers rest and regale their fateful fellows of assorted anecdotes they have heard out on the rambling road.
Wednesday, August 17, 2016
Level 0 Attempt #2 Guidelines
I would hope to follow the idea that user famoushippopotamus suggests the next time the opportunity for individual "Level 0" sessions presents itself. At the end of the "Catalyst" segment, I would figure that would be the Minor Adventure segment.
Lessons in "Level 0" Sessions
Thursday, January 28, 2016
Magic Items Found While in Krezk
Holy Symbol of Ravenkind
Wonderous item, legendary
Attunement
A cleric or paladin of good alignment
Material
Platinum and Crystal
Weight
4 lb.
Cost
10,000 gp
The Holy Symbol of Ravenkind is a unique holy symbol sacred to the good-hearted faithful of Barovia. It predates the establishment of any church in Barovia and, according to legend, was delivered to a paladin named Lugdana by a giant raven--or an angel in the form of a giant raven. Lugdana used the holy symbol to root out and destroy nests of vampires until her death. The high priests of Ravenloft kept and wore the holy symbol after Lugdana's passing.
The holy symbol is a platinum amulet shaped like the sun, with a large crystal embedded in its center. Around the symbol are inscribed symbols of light and truth.
Charges.
The symbol holds 10 charges for the following properties, regaining 1d6+4 daily at dawn.
Hold Vampires.
You can expend 1 charge to make the holy symbol flare with holy power. Vampires and vampire spawn within 30 feet of the holy symbol when it flares must make a Wisdom saving throw against your spell save DC. On a failed save, a target is paralyzed. It can repeat the saving throw at the end of each of its turns to end the effect on it.
Turn or Destroy Undead.
You can expend 3 charges when you preset the holy symbol while using the Turn Undead or Destroy Undead feature. When you do, undead have disadvantage on their saving throws against the effect.
Sunlight.
You can expend 5 charges to make the holy symbol shed bright light in a 30-foot radius and dim light for an additional 30 feet. The light is sunlight and lasts for 10 minutes or until you end the effect (no action required).
The Martyr of Krezk
Magical Greatclub, rare
Attunement
Spend at least a short rest in meditation with the item, and agreeing to the charge.
Properties
Simple, Two-handed, +2 Magical
Material
Gold, blue and red gems, and steel
Weight
10 lb.
Cost
5,000 gp
The Martyr of Krezk is a heavy 5 foot tall acolyte candle. It has a golden base and column, decorated with blue and red gems. At the top is a large polished steel receptacle for a candle or incense. The candle was blessed by Saint Martikova at her Abbey and used in ceremonies by her chief acolyte. Part of the blessing that her god imparted to the wielder was upon the contract to take the life of another living creature--no matter how vile, no matter if their own life is on the line.
Should a living creature the wielder attacked die from direct action of the wielder or the wielder's allies, the wielder takes the damage as well, and bears the scars of such trauma for life. They can only be removed with divine intervention.
It is to be noted that the stipulation is against living creatures, and not binding when confronting undead.
Damage.
1d8+2 bludgeoning (+2 fire damage if alight)
Flaming Beacon. 3/Day
As an action, you may utter a prayer to the Morninglord to cause a flame to erupt from the end of the candle. This flame will burn for 10 minutes, shedding bright light in a 30-foot radius and dim light for an additional 30 feet.