Friday, June 19, 2015

Thursday, June 18, 2015

Messenger of Sseth

A tale of the bow found deep in the roots of the Spine of the World near Icewind Dale by a human ranger...


Wednesday, June 17, 2015

The Giving Star

The tale told in taverns around Icewind Dale about the morningstar crafted by a necromancer of Cormyr...


Friday, June 12, 2015

Wednesday, June 10, 2015

Tuesday, June 9, 2015

IWD 5.0 - Prologue

Our tale begins here, in the quiet fishing village of Easthaven.


One of the so-called Ten Towns of Icewind Dale, the tiny community is hardly a town but rather a collection of ramshackle huts crowded together upon the icy shores of Lac Dinneshere. Here, within a dimly lit tavern, a group of travelers sit huddles around a table, swapping tales and making grand plans for the future, completely unaware of the part they are to play in the events that are about to unfold.

IWD 5.0 - Lore and Stories (Jerrod's Stone)

A tale of sacrifice and faith, of a shaman of Tempos sacrificing himself for the many.


In the lands north of the Spine of the World, the tribes of the Reghedmen and Uthgardt lived freely and fiercely independent. Ann archmage named Arakon attacked Icewind Dale seeing this fractured land as a great opportunity to establish his power. The fractured barbarians were destroyed in battle after battle. Eventually a warrior and shaman of Tempos, the barbarian god of battle, came forward and gathered the clans into an unified force.

Monday, June 8, 2015

Patriot Helm

A tale told about the helm that was worn by Danel Silverfrost by a traveler to Icewind Dale...


Friday, June 5, 2015

Greatbow

Greatbow

Weapon, uncommon

Requirment

Strength 15

Properties

Martial, Heavy, Ranged, Ammunition

Weight

18 lb.

Cost

100 gp

Ammunition.

The arrows required for such a massive bow are twice as large and strong. As such they require twice the cost to make or purchase, as well as takes up twice the space in a standard quiver.

Damage.

1d10 piercing

Range.

100/400



/r/DnDBehindTheScreen How to make a Great Bow

Combine the aspects of Longbow, Heavy Crossbow into one item for increased damage at the cost of increased requirements to even use, higher cost, fewer resources, less range than Longbow.

In case it isn't clear, it uses Dexterity for "to hit" and "damage" as it has the "Ranged" property.

Wednesday, June 3, 2015

Wizard's Amulet Character Sheets

HERE is my reformatting of the characters for this free adventure from Frog God Games.

If you want a summary of the adventure, here is a quick description.

Monday, June 1, 2015

Hiatus for a Week

Hiatus this week sadly.  Due to moving residences, access to Internet as well as time to write are exceptionally limited. Hope to catch back up in a week.

Friday, May 29, 2015

Boots of the Fox

A tale told about the noticeable red and green boots being worn by the new stranger in Icewind Dale...

Thursday, May 28, 2015

IWD 5.0 - Introduction and Hooks

Introduction to Icewind Dale 5th Edition

Icewind Dale was originally crafted under the auspices of a modified Advanced Dungeons & Dragons 2nd Edition Ruleset done by Black Isle Studios.  This attempt will be adapting the campaign to 5th Edition Ruleset.

Wednesday, May 27, 2015

Tuesday, May 26, 2015

Background on Kuldahar

Kuldahar never really existed.

Obviously true to those outside the D&D world, but also as far as official cannon, it was never touched upon by any author or agent of Wizards of the Coast until Black Isle Studio's game.  It only appears in the map that came with the game which was artistically stylized:
Forum user Ineth traced the various journeys of the adventures in the region using a map from Candlekeep to suggest some various possibilities of a village on the south side of a mountain with various access points to a green valley, volcanic fissure, warlord cemeteries, and unknown temple/monasteries.  This is the best approximation:
Following the success and fan enjoyment of the setting, there has been a gradual increase in the acceptance of Kuldahar as a place.  From this and referencing in-game lore, conversations, and later pdf's, a history of the place up to 1281 can be established.

Silvanus himself planted the acorn in the hills that later would become mountains.  He named the Great Oak "Kuldahar" and helped it to grow for 1000's of years until discovered by a Silvanite who turned the site into a shrine to the Oakfather around 1220 DR.  The shrine eventually also attracted travelers and merchants.  Later, the archdruid and the circle thought these to be travesty to the wild nature that they held dear and so expelled the people and set up thick natural barriers to prevent any new access.  In 1256 a new archdruid came to power and reversed these ways, seeing the warmth of the tree to be opening arms to shelter all.  He in turn was succeeded by Arundel, who is the last known archdruid of Khuldahar.

Outside of this tale, nothing else is known of Kuldahar and its fate.  The only conjecture is the the potential "Year of the Shattered Oak" 1313DR.  The roll of years do not necessarily match events in the world, but often they did.  Perhaps the shatter of the oak is reference to the the Tree Ghost Uthgardt tribe breaking from the Blue Bear tribe, but they have no specific reference to Oaks.  I think this allows for great story telling opportunities until something more official is passed down to us from Wizards of the Coast.  There at times feels no space left to be "unexplored" in this world, but the Spine of the World does offer that chance, and perhaps hidden valleys and villages found there could be just exactly what the Bard ordered.

My own personal idea of current (1490 DR) status is that the tree perhaps was indeed destroyed but there is a new one growing out of the old, and that Orrick the Grey is still there.  He is now the resident druid, combining his studies of protective magics and mythals with the sheltering power Silvanus gave to that place.  Perhaps in exchange for his service, Silvanus is granting him the gift of old age, thus allowing the story to, branch, across time.

Also important to note for the significance of the village is it was the traditional home of the Heartstone Gem, a powerful scrying artifact found in the roots of the tree (specifically the archdruid's home).  At one point a young druid out of jealousy or perhaps some other purpose fled with it, ending in the possession of a mystery temple.  This would then become a plot device for the original story as it was sought to aid in answering the fearful question of what was the source of the elusive and unknown evil that was encroaching on Kuldahar and all the North.

Monday, May 25, 2015

Friday, May 22, 2015

A Step Back in Time, Mirtul 1281 DR

In a time before Dragons and Cultists sought the power of Tiamat, (1489 DR)
In a time before the Spellplague ripped both lands and magic, (1385 DR)
In a time before gods were thrown down to walk among men, (1358 DR)
In a time before even Drizzt (b. 1287 DR),
There was the North,
There was Kuldahar.

Helm of Darkvision: 'The Eyes of Truth'

A tale told about the helm worn by a man from Icewind Dale who claims it was received as payment from a grateful employer...