A tale told about the masks that the Reghedmen barbarians from Icewind Dale...
These ancient helms were once common among the Reghedmen barbarians who came to what is now known as Icewind Dale. The design of the armor is relatively simple: a plain iron helm with a hinged faceplate. Once the basic construction of the helm had been finished, craftsmen would tool the image of a dead warrior onto the faceplate. The name of the warrior and a one word description of his death were carved into the forehead of the mask. The helm was then left in the dead warrior's funeral pyre.
The priests believed that the mask would hide the dead man's fear of the afterlife when he was judged by Tempos. After a month had passed, the helms of particularly valiant warriors were recovered by the priests. Over the next few years, the priests praised the valiant warriors by name in their daily rituals. According to legend, if Tempos found the warrior to be truly valiant, the helm would gain the power to make the wearer immune to fear.
This particular helm bears the ancient name "Siglef" and the word "Axe".
3.5/IWD Statistics
Immune to Horror and Fear, Charisma -2
Time has added more hero's spirits to the power of the death mask.
5th Edition Statistics
ATTUNEMENT (Succeed a DC 15 Charisma Save upon donning the helm to succeed the previous hero's spirit challenge to be worthy. Failing the save, having been judged unworthy, wearing the helm induces the frightened condition until removed. Re-attempting the save is only possible by DM fiat. Accomplishing a feat of heroism in battle may possibly allow such an attempt.):
Immune to Frighten effects, disadvantaged at social skills, advantaged at Intimidation
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