The Plot and Hook tavern is where weary wanderers rest and regale their fateful fellows of assorted anecdotes they have heard out on the rambling road.
Thursday, August 22, 2019
Fatigue Failure
Wednesday, September 5, 2018
Daily Dram: The Silver Sea
Tuesday, September 4, 2018
Daily Dram: Hael Thornweaver
Monday, September 3, 2018
Daily Dram: Bee Stings
Tuesday, August 21, 2018
Swelling, fading, and never was.
My first thought was to have them to be time shifted along a spectrum, but then is that increasing, decreasing, or even cyclic in magical properties.
Friday, June 1, 2018
The Concentration of Magic
Henrik raised his hand to his eyes to try to give shade to them. For the last several minutes, the air had a brightness and haze to it that belonged on a summer's midday, not the wet and chill spring morning they were enduring. Indeed, it felt as if they were at sea as the prairie's grasses undulated around them. And just as at sea, they kept their eyes up searching for a tower that might provide the guidance that would save their lives....
Friday, December 15, 2017
Thursday, December 14, 2017
Daily Dram: Elma's Crook
A tale of the shepherd's crook used by a human shepherd near the Greyspine Mountains...
Wednesday, December 13, 2017
Daily Dram: Elma Driviner
Among a copse of trees below the Greyspine mountains, there is a stone house with wisps of smoke snaking upwards. It is the home of Elma Driviner...
Tuesday, December 12, 2017
Daily Dram: Stone Speaker
Among the dwarves of the Grayspine Mountains, some are called to be Stone Speakers. These clerics tend to the spiritual needs of not only their clan, but also the Mountain itself...
Monday, December 11, 2017
Daily Dram: Krojen
If you travel to the foothills of the Greyspine Mountains, those that live there will tell you stories of stone wolves that stalk the mountain forests...
Wednesday, August 17, 2016
Level 0 Attempt #2 Guidelines
I would hope to follow the idea that user famoushippopotamus suggests the next time the opportunity for individual "Level 0" sessions presents itself. At the end of the "Catalyst" segment, I would figure that would be the Minor Adventure segment.
Lessons in "Level 0" Sessions
Thursday, January 28, 2016
Magic Items Found While in Krezk
Holy Symbol of Ravenkind
Wonderous item, legendary
Attunement
A cleric or paladin of good alignment
Material
Platinum and Crystal
Weight
4 lb.
Cost
10,000 gp
The Holy Symbol of Ravenkind is a unique holy symbol sacred to the good-hearted faithful of Barovia. It predates the establishment of any church in Barovia and, according to legend, was delivered to a paladin named Lugdana by a giant raven--or an angel in the form of a giant raven. Lugdana used the holy symbol to root out and destroy nests of vampires until her death. The high priests of Ravenloft kept and wore the holy symbol after Lugdana's passing.
The holy symbol is a platinum amulet shaped like the sun, with a large crystal embedded in its center. Around the symbol are inscribed symbols of light and truth.
Charges.
The symbol holds 10 charges for the following properties, regaining 1d6+4 daily at dawn.
Hold Vampires.
You can expend 1 charge to make the holy symbol flare with holy power. Vampires and vampire spawn within 30 feet of the holy symbol when it flares must make a Wisdom saving throw against your spell save DC. On a failed save, a target is paralyzed. It can repeat the saving throw at the end of each of its turns to end the effect on it.
Turn or Destroy Undead.
You can expend 3 charges when you preset the holy symbol while using the Turn Undead or Destroy Undead feature. When you do, undead have disadvantage on their saving throws against the effect.
Sunlight.
You can expend 5 charges to make the holy symbol shed bright light in a 30-foot radius and dim light for an additional 30 feet. The light is sunlight and lasts for 10 minutes or until you end the effect (no action required).
The Martyr of Krezk
Magical Greatclub, rare
Attunement
Spend at least a short rest in meditation with the item, and agreeing to the charge.
Properties
Simple, Two-handed, +2 Magical
Material
Gold, blue and red gems, and steel
Weight
10 lb.
Cost
5,000 gp
The Martyr of Krezk is a heavy 5 foot tall acolyte candle. It has a golden base and column, decorated with blue and red gems. At the top is a large polished steel receptacle for a candle or incense. The candle was blessed by Saint Martikova at her Abbey and used in ceremonies by her chief acolyte. Part of the blessing that her god imparted to the wielder was upon the contract to take the life of another living creature--no matter how vile, no matter if their own life is on the line.
Should a living creature the wielder attacked die from direct action of the wielder or the wielder's allies, the wielder takes the damage as well, and bears the scars of such trauma for life. They can only be removed with divine intervention.
It is to be noted that the stipulation is against living creatures, and not binding when confronting undead.
Damage.
1d8+2 bludgeoning (+2 fire damage if alight)
Flaming Beacon. 3/Day
As an action, you may utter a prayer to the Morninglord to cause a flame to erupt from the end of the candle. This flame will burn for 10 minutes, shedding bright light in a 30-foot radius and dim light for an additional 30 feet.
Tuesday, January 12, 2016
Tuesday, October 6, 2015
Say yes to the Runes, no to the Prestige
Here is my specific analysis of the Rune Magic and Rune Scribe Unearthed Arcana, with a proposition of how to change such a great magic and class concept into working with the existing 5th Edition system. Specifically, I believe this class would function exceptionally as an Archetype of the Wizard class, as well as additional Feats for other Wizards or those who do not wish to multiclass.
Just say NO! to Prestige Classes in 5th Edition.
My initial reaction was shock and disbelief that they would actually bring up the concept of prestige classes returning to 5th Edition. Prior to the release of 5th Edition, during the play test, I had heard explanations of the overall design philosophy was to learn from the problems of the past editions and not to repeat them. One of these problems that were named was the "Bloat" from 3.x Editions that particularly arose from prestige classes. The amount of numerous book surfing, and extensive planning necessary for character progression really took away the organic character development that followed the story of the campaign. The solution that was presented in 5th Edition was the "Archetype" system. Having a single class, but multiple iterations that branched upward and outward. This system allowed for simple progression and minimized the chaos of "Frankenstein-ing"multiple classes to get a unique character concept. Also the updating of Feats to become fewer but MUCH strong and flavorful allowed for the unique crafting of numerous characters all within a single class structure.
Part of the original "restrictions" were RP based "must find object/teacher" but were mostly ignored by the players and thus guiltily pressure the DM to not deny them the character that they want to build, thus making the DM have to build all the requirements needed for this player into the story. I'm not one to say the DM is an dictator, I subscribe to the "co-storyteller" school of thought, but at the end of the day, it is the DM that shoulders main onus in this situation. Also there is the party parity concern that players who have access to more books/sources have the potential to skew the power balance among the others. Finally, the greatest burden is placed on the developers because suddenly balancing has opened Pandora's Box. Every future class will have to be balanced with every other possible combination. Every prestige class that is built for a class, race, skill, country, will then have to be given equivalents for every other class, race, skill, and country. All having to be attempted to balanced. It is a VERY dangerous spiral of side effects. The current answer provided to players of the game is to place such unique design requests in the hands of the DM and let them work in tandem with their player(s) to craft exactly what they want in that specific microcosm. This allows for a simple solution to DM, player, developer, with all being happy.
With all that being said, the Rune Magic system and class concept is very interesting to me and I will attempt to take this information and present it as an option without worrying about the stigma or plethora of problems that prestige classes present.